Blender, Zbrush, MakeHuman and 3D scanning

Experience with 3D scanning and digital tools to create a character The process step by step 3D Scanning Blender sculpting Auto retopo with ZRemesher inside Zbrush (similar instant meshes) Sculpting micro details in Zbrush Export of retopologized model with displacement map texture Import in Blender Painting the difuse chanel in Blender Setting material, lights and…

Blender, Zbrush, MakeHuman y escaneo 3D

Experiencia de escaneo 3D y  herramientas digitales para crear un personaje ¿Cuáles fueron los pasos? Escaneo 3D Esculpido en Blender Auto retopo con ZRemesher en Zbrush Esculpido de micro detalles en Zbrush Exportación de modelo retopologizado con textura de displacement map Importacion en Blender Pintado de color en Blender Seteo de material, luces y render…

Messi Runner printed in 3D

Bamby Bueno sent us the photos of how it looks! Our 3D cartoonish model of Messi printed in 3D with golden paint. Bamby Bueno is a 3D Printing Service company from Buenos Aires Argentina, they focus on 3D printing art. Jeronimo Veroa is the visual artist and the founder behind the courtains. More Posts on: https://medicciblog.wordpress.com/…

Mixing Blender, Zbrush and 3D Coat

Hello everyone! The last days we at http://www.estudiomedicci.com wanted to make time for experimenting and trying new things. So today I would like to show you my experience mixing Blender, Zbrush and 3D Coat. I started with a cube in Blender using the Dynamic topology sculpting tool. I was able to verify how practical, simple…